Audio Design Showreel

Sound Design


Sound Redesign

Breath of the Wild - 2014 Announcement Trailer

This is a sound redesign of the first Legend of Zelda: Breath of the Wild trailer, taking inspiration from the original game, whilst adding detail and creative choices to provide an immersive and engaging audio visual experience for the viewer.This project heavily focused on using a wide dynamic range to push and pull the intensity of scenes, and to emphasise particular elements of sound to attract attention to what is happening in the scene at the time.From using frequency shifting to turn steaks frying into fire, and vocoding impulses to create bursts of energy, to turning socket wrenches into tentacle-like arms, the sound design in this project creates a unique sonic palette. Whilst the field-recorded audio provides a solid sonic base to build on.

Sound Redesign

Gollum: The Untold Story - 2021 Cinematic Trailer

This sound redesign of the cinematic "Gollum: The Untold Story" trailer focused heavily on the usage of space to immerse the viewer within the scenes, as well as using household objects to create realistic sounds that both sound correct and impactful.Utilising heavy usage of reverb and filters, the sounds within the project are shifted around the space of the audio scene, and ensure the listener is lost within the spaces created.Whilst the limited resources were a challenge to overcome, using careful layering and creative processing, the sounds produced work effectively within the context. Some examples of note are turning a phone stand into a helmet rolling, and distorting a dog eating turning it into molten metal.Many Thanks to Michael Tennant for providing the voice for Gollum in this trailer.

Sound Redesign + Implementation

Unreal Engine Shooter Game - (WIP)

This is a work in progress sound redesign and implementation, focusing mainly on the weapon and player sounds at this stage, though intended to be a full redesign once I have more time to work on this project, focusing on making an immersive player experience.Utilising Wwise as an implementation tool, weapon sounds created using broken chairs and door handles have been granulised and randomised to create a large number of variations of simple sounds.Original project made by Epic Games, available on the Epic Games Marketplace

Sound Designer, Sound Implementation

Project Sporox

"Project Sporox" is a game being produced by a small team of game developers I'm part of known as "Creature Friends". This version - developed over the course of a few months - was one of the many games that was part of the Tranzfuser competition in 2022.The sound design brief for this project is to create an organic yet digital world for a small mushroom creature to explore.This project is currently on indefinite hold, but the demo shown at EGX London has been released on itch.io.

Sound Designer

Kaiju City Defender DX

Kaiju City Defender DX is a Bullet Hell x City builder game developed for the Bullet Hell Jam 2023, coming 13th in the audio categoryGiven the pixel art style and arcade-like gameplay, the main goal with the sound was to mimic the sounds found in old arcade/console games, whilst giving a modern twist on them to keep the sound nostalgic whilst simultaneously modern.You can download and try out the game for yourself using the link below.

Sound Redesign

Soundmorph - Lock/Load Competition

In early 2024, the company Soundmorph ran a competiton to redesign the sound for a set of clips from their Lock/Load sound pack trailer. The biggest limitation was that you could not create your own sound, and could only use the sounds provided by Soundmorph, manipulating them in any way you wanted.Using a variety of frequency shifting, pitch shifting and formant shifting, I created this entry over the course of a few days, heavily focusing on the section where the gun is constructed.Video content and original sound sources created by Soundmorph.

About me


Hi there! I'm Mark, but some know me as the Hat Hobbit. I'm a UK based Sound Designer / Music producer. I'm short (earning me the nickname Hobbit) and I wear a hat, so the name just makes sense.I've always focus on being creative, no matter what I do, and I strive to make all my work better than the last piece.I'm passionate about games and the audio within them, constantly trying to find new ways of designing audio, or experimenting with sound implementation to find ways that are more immersive for players.I'm an aspiring music producer, mainly focusing on heavier electronic music (such as Dubstep/Colour Bass), having a release on the label "Neoluminum", and with more music in development to release soon.

Released Music


Darklight (Single on "Aphelion") - Neoluminum, 2023
Out on all Major Streaming Platforms

Midnight Rain (Single) - Self Release, 2021
Out on SoundCloud and YouTube

Feeling _______ (EP) - Self release, 2021
Out on SoundCloud and YouTube

Feeling _________ EP

Other Releases

Feeling _________ EP